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A complete guide to playing D&D in sea and storm. The third in a series of beautifully
illustrated supplements focusing on play in specific environmental climes, Maelstrom contains rules on play in watery environments. Not only are rules for sea campaigns offered, but rules for including water environments in land-based D&D campaigns and dungeon adventures are also covered.
Learn what it takes to be a smuggler, or how to build up a criminal empire that can rival the Hutt clans. Take your ship on the dangerous Kessel run, or chase down a bounty and claim your reward. Watch out for the long arm of Imperial law, though, or you may find yourself on a one-way trip to the …
Keep Flyin’! Prepare for thrilling, new adventures in the ‘Verse with the Firefly Roleplaying Game! Set six years after the Unification War, the Firefly Roleplaying Game faithfully branches story elements from the popular FOX television series, while simultaneously expanding on the Firefly setting. Powered by the Cortex Plus system, which emphasizes character interaction and story development, this core rulebook features …
In a world of myth and magic, great heroes vanquish terrible monsters and earn a place in legend. But what about the babies left behind? This book is the first exploration of a new kind of adventure, the raising of young monsters to become loyal companions, beloved friends or fearsome guardians. If you are looking for something novel to spice …