We all like to think we’d be perfectly happy going on any sort of D&D adventure.

Epic quest to save the kingdom? Absolutely.

Mysterious haunted castle? Bring it on.

Three weeks lost in the wilderness because nobody bought a map? Sounds fine.

But if we’re being honest, we all have a particular type of adventure that makes us think, YES. THIS. THIS IS WHY I PLAY D&D.

So, once again, (because apparently I have too much free time), I have put together this completely accurate and definitely not scientifically tested quiz to find out what sort of D&D adventure is truly your thing.

Grab a pen, make a note of your answers and let’s find out where your adventuring heart really belongs.

I accept no responsibility for any sudden desire to buy a suspiciously large amount of dice.

You arrive in a brand-new town. What's the first thing you want to do?

A. Find the nearest tavern. Obviously.
B. Have a look around and see what interesting places there are.
C. Find out who is actually in charge around here.
D. Start asking questions. Something about this place feels off.

Your DM describes a huge, mysterious building looming in the distance. Your immediate thought is...

A. “We’re going in there.”
B. “I wonder what’s inside?”
C. “Who owns it?”
D. “Why did you describe it like that?”

You find an ancient map covered in strange symbols. What do you do?

A. Follow it. Adventure awaits!
B. Study it carefully and work out where it leads.
C. Try to work out who made it and why.
D. Immediately assume it’s connected to some terrible secret.

Which of these sounds like the most fun?

A. Fighting your way through a monster-filled dungeon.
B. Travelling across mountains, forests and mysterious ruins.
C. Attending a fancy royal ball while secretly investigating someone.
D. Solving a centuries-old mystery involving a missing noble, a haunted house and possibly a curse.

Your party has been travelling for three days and finally reaches a crossroads. There's a sign pointing in four different directions. You say...

A. “Pick one. Let’s go.”
B. “Let’s see what’s on the map first.”
C. “Which route is going to get us closer to the people we’re looking for?”
D. “Why are there four roads when the map only shows three?”

The DM tells you that you can hear strange noises coming from somewhere nearby. How excited are you?

A. VERY. Time to investigate.
B. Interested… but I’d like to know what we’re dealing with first.
C. Suspicious. Someone is probably trying to distract us.
D. Extremely excited. This is almost certainly a clue.

You get invited to an important event attended by extremely powerful people. What's your outfit strategy?

A. Armour. It’s technically formal if it’s shiny.
B. Something practical that won’t stop me moving if things go wrong.
C. Something impressive. We’ve got people to influence.
D. Something with plenty of pockets for notes, clues and suspicious objects.

Your party discovers an old, abandoned ruin. What do you hope you'll find inside?

A. Monsters. Treasure. Traps. The good stuff.
B. Something ancient and completely unexpected.
C. Evidence about what happened here.
D. A secret room that explains everything.

The DM says: “You notice something unusual.” Your reaction?

A. “Can I investigate it?”
B. “What exactly do I notice?”
C. “Who else has noticed it?”
D. “I KNEW IT.”

If your D&D campaign could give you one of these experiences, which would you choose?

A. A massive final battle against an absolutely terrifying monster.
B. Exploring somewhere nobody in the party has ever been before.
C. Outsmarting a powerful enemy without ever having to draw your sword.
D. Finally discovering the truth behind a mystery that has been bothering you for months.

Your Results

Count up your answers and see whether you have mostly A, B, C or D.

Mostly A — The Epic Dungeon Crawler

You want adventure with a capital A.

Give you a mysterious dungeon, a sword and a suspiciously large number of monsters and you’re happy.

You like discovering treasure, fighting increasingly alarming creatures and opening doors that everyone else has sensibly suggested you leave closed.

Your ideal adventure probably involves ancient ruins, legendary weapons, enormous monsters and at least one moment where someone says:

“We probably shouldn’t go in there.”

And naturally, you go in there.

Your adventuring superpower: Fearless enthusiasm

Your adventuring weakness: Opening things marked “DO NOT OPEN”

Your perfect adventure: A sprawling dungeon full of traps, monsters, treasure and one final boss that makes everyone at the table panic.

Mostly B — The Wilderness Explorer

You don’t necessarily need to know what’s waiting at the end of the road.

You’re perfectly happy enjoying the journey.

You like wandering through forests, climbing mountains, discovering forgotten ruins and finding out what happens when the DM says, “You haven’t seen this part of the map before.”

You are the person who actually enjoys the travel sections of D&D.

While everyone else is asking, “How many days until we get there?”, you’re looking at the scenery.

Your ideal campaign probably has a suspicious amount of wilderness, strange creatures and places that aren’t on the map.

Your adventuring superpower: Curiosity

Your adventuring weakness: “Let’s just see what’s over there.”

Your perfect adventure: A huge unexplored region with hidden ruins, strange creatures, mysterious landmarks and absolutely no idea what’s around the next corner.

Mostly C — The Political Intrigue Master

You don’t need a sword to cause problems.

You need information.

You enjoy powerful people, secret alliances, suspicious nobles, political manoeuvring and conversations where absolutely nobody is saying what they actually mean.

While the rest of the party is wondering which door they should kick down, you’re wondering who owns the building, who benefits from what’s happening and whether that apparently helpful noble is secretly working for someone else.

Basically, you came to D&D for the gossip.

And honestly? Respect.

Your adventuring superpower: Reading the room

Your adventuring weakness: Trusting absolutely nobody

Your perfect adventure: A city full of rival factions, secret alliances, mysterious nobles and enough political drama to make everyone forget they’re technically supposed to be saving the kingdom.

Mostly D — The Mystery Solver

You heard the phrase “Something strange is happening” and immediately sat up.

You love clues.

You love secrets.

You LOVE when the DM mentions something that seems completely insignificant and you become convinced it’s going to be incredibly important later.

You probably have a notebook full of names, suspicious events and increasingly elaborate theories.

And when the mystery finally comes together?

Glorious.

When it turns out you were completely wrong?

Also glorious, although you may need a moment.

Your adventuring superpower: Connecting the dots

Your adventuring weakness: Seeing clues everywhere

Your perfect adventure: A creepy town, a mysterious disappearance, several suspicious NPCs and one enormous conspiracy that nobody understands until the very end.

Got a tie?

Of course you do.

Of course you do. Because apparently choosing one answer wasn’t complicated enough.

A + B — The Classic Adventurer

You want the full D&D experience: explore somewhere exciting, find something valuable and then probably fight it.

A + C — The Swashbuckling Schemer

You’re perfectly happy with political intrigue right up until someone gives you permission to dramatically kick down a door.

A + D — The Detective with a Sword

You will solve the mystery.

You will also hit something with a sword.

Possibly at the same time.

B + C — The World Explorer

You want to see the world, meet interesting people and quietly discover who is secretly running everything.

B + D — The Curious Investigator

You want to explore every mysterious location and work out exactly what happened there.

You are absolutely the reason the party is still looking around after everyone else wanted to leave.

C + D — The Conspiracy Theorist

You have questions.

You have theories.

You have several pieces of evidence that probably don’t actually connect.

But you’re going to connect them anyway.

And frankly, the DM should probably be worried.

So, what did you get?

Are you a fearless Dungeon Crawler, a curious Wilderness Explorer, a dangerously persuasive Political Intrigue Master or a conspiracy-obsessed Mystery Solver?

And, more importantly…

Which one is your D&D group?

Because I’m willing to bet there’s at least one person who would happily spend six hours investigating a locked cupboard that everyone else has completely forgotten about.


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