D&D Made Easy

Traps: A Creative Way to Challenge Players
Traps: A Creative Way to Challenge Players

Traps: they’re a really interesting way to hook the attention of players or catch them off-guard. As someone that’s been a Dungeon Master for over 3 years, I’ve found they can create some pretty humor…

Compelling Storytelling – twisting the rules to tell better stories.
Compelling Storytelling – twisting the rules to tell better stories.

We take a look at how we can use, abuse, twist or completely ignore the rules of D&D to tell more compelling stories.

The zero hour: starting out with session 0
The zero hour: starting out with session 0

Your first taste of game-play will happen during your session zero. We help you understand what to expect as you take your character out for a spin.

Hitting the books – a guide to picking up a new TTRPG system
Hitting the books – a guide to picking up a new TTRPG system

If you’re curious about playing an rpg system that you haven’t tried before, and aren’t sure about where to start, this article is for you.

Building a tavern – a meeting place for adventurers
Building a tavern – a meeting place for adventurers

Whether gathering a party for their first adventure, or recovering after their twelfth, taverns, bars, inns and brothels are a mainstay in any D&D campaign.

Chapter 3 – Hitting the road
Chapter 3 – Hitting the road

Hirani, Jix, Yebhalo and Azariah set off to explore the planet Velabri, encountering dangers along their way to the palace of Gardulla the Hutt.

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