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D&D Guides

D&D Guides

Surviving the Mercer effect

It’s a more and more common issue at tables, ironically sparked by one of the greatest things to ever happen to the game. Well, one of the greatest people anyway. Today we look at the Mercer Effect.

By Dylan Beckbessinger, 4 years4 years ago
D&D Guides

A Game Created by a Tweet: How I Hosted a Difficult Game for my Players

As a Dungeon Master, I strive to create challenges for my players. However, sometimes my plans don’t work out; I tend to underestimate my players and in turn create a game that is easy for them to overcome with minor obstacles. However, one simple thing changed that: a tweet that Read more…

By Megan Hockersmith, 4 years4 years ago
D&D Guides

What You May Not Know About Slimes

The Slime: a gelatinous cube that can devour whole parties of unsuspecting adventurers. Generally found lurking in dungeons, the Slime can be a staple of any D&D game. This creature can pose a threat to any level of character if not dealt with correctly. So let’s get to grips with Read more…

By Richard Eccles, 4 years4 years ago
dndbeyond.com
D&D Guides

What you may not know about The Tarrasque

The Tarrasque- The Big Daddy of bosses in Dungeons and Dragons – used to scare young adventures and, for a frustrated Dungeon Master – it may be their last hope to put overconfident players in their place. All players have heard of this colossal monster that is the size of Read more…

By Richard Eccles, 5 years4 years ago
D&D Guides

Traps: A Creative Way to Challenge Players

Traps: they’re a really interesting way to hook the attention of players or catch them off-guard. As someone that’s been a Dungeon Master for over 3 years, I’ve found they can create some pretty humorous – or deadly – consequences for unsuspecting players. The best part about this is that Read more…

By Megan Hockersmith, 5 years4 years ago
D&D Guides

Compelling Storytelling – twisting the rules to tell better stories.

We take a look at how we can use, abuse, twist or completely ignore the rules of D&D to tell more compelling stories.

By Dylan Beckbessinger, 5 years3 years ago
Clock on a tree in a field
D&D Guides

The zero hour: starting out with session 0

Your first taste of game-play will happen during your session zero. We help you understand what to expect as you take your character out for a spin.

By Lize Eloff, 5 years4 years ago
shelf full of rpg books
D&D Guides

Hitting the books – a guide to picking up a new TTRPG system

If you’re curious about playing an rpg system that you haven’t tried before, and aren’t sure about where to start, this article is for you.

By Dylan Beckbessinger, 5 years4 years ago
D&D Guides

Building a tavern – a meeting place for adventurers

Whether gathering a party for their first adventure, or recovering after their twelfth, taverns, bars, inns and brothels are a mainstay in any D&D campaign.

By Dylan Beckbessinger, 5 years3 years ago
two dice on fire
D&D Guides

Stats & Stuff: The ins and outs of your character sheet

The technical stuff in D&D can get quite intimidating when first creating your character sheet. We break down the sections to simplify the process.

By Lize Eloff, 5 years4 years ago

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