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D&D Guides

D&D Guides

Surviving the Mercer effect

It’s a more and more common issue at tables, ironically sparked by one of the greatest things to ever happen to the game. Well, one of the greatest people anyway. Today we look at the Mercer Effect.

By Dylan Beckbessinger, 5 yearsAugust 4, 2021 ago
D&D Guides

A Game Created by a Tweet: How I Hosted a Difficult Game for my Players

As a Dungeon Master, I strive to create challenges for my players. However, sometimes my plans don’t work out; I tend to underestimate my players and in turn create a game that is easy for them to overcome with minor obstacles. However, one simple thing changed that: a tweet that Read more

By Megan Hockersmith, 5 yearsJuly 20, 2021 ago
traps
D&D Guides

Traps: A Creative Way to Challenge Players

Traps: they’re a really interesting way to hook the attention of players or catch them off-guard. As someone that’s been a Dungeon Master for over 3 years, I’ve found they can create some pretty humorous – or deadly – consequences for unsuspecting players. The best part about this is that Read more

By Megan Hockersmith, 6 yearsSeptember 27, 2020 ago
dnd tavern big
D&D Guides

Compelling Storytelling – twisting the rules to tell better stories.

We take a look at how we can use, abuse, twist or completely ignore the rules of D&D to tell more compelling stories.

By Dylan Beckbessinger, 6 yearsSeptember 8, 2020 ago
Clock on a tree in a field
D&D Guides

The zero hour: starting out with session 0

Your first taste of game-play will happen during your session zero. We help you understand what to expect as you take your character out for a spin.

By Lize Eloff, 6 yearsAugust 25, 2020 ago
shelf full of rpg books
D&D Guides

Hitting the books – a guide to picking up a new TTRPG system

If you’re curious about playing an rpg system that you haven’t tried before, and aren’t sure about where to start, this article is for you.

By Dylan Beckbessinger, 6 yearsAugust 4, 2020 ago
tavern brawl by dungeonmeister
D&D Guides

Building a tavern – a meeting place for adventurers

Whether gathering a party for their first adventure, or recovering after their twelfth, taverns, bars, inns and brothels are a mainstay in any D&D campaign.

By Dylan Beckbessinger, 6 yearsMay 21, 2020 ago
two dice on fire
D&D Guides

Stats & Stuff: The ins and outs of your character sheet

The technical stuff in D&D can get quite intimidating when first creating your character sheet. We break down the sections to simplify the process.

By Lize Eloff, 6 yearsApril 30, 2020 ago
D&D city over a river
D&D Guides

Enjoying the time off – A quarantine’s look at downtime in D&D

Much like those of us locked up at home, our adventurers often need to take a break between adventures. But how do they spend their downtime? Today we take a look at how players can burn the time between their weeks of delving into dungeons. Exploring your options In Adventurer’s Read more

By Dylan Beckbessinger, 6 yearsApril 20, 2020 ago
Blue magic greatsword with a hollow blade
D&D Guides

Drop The Hammer – a guide to magic weapons

From Muradin’s Hammer of Justice, The Lich King’s Frostmourne and Diane’s Gideon, to Frodo’s Sting and Elan’s belt of Masculinity/Femininity – many heroes are as well known for their magic items as they are for their deeds with them. But what about magical items in your campaign? Ooh, shiny! Loot Read more

By Dylan Beckbessinger, 6 yearsApril 7, 2020 ago

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